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Block is the amount of attack damage a character can take before the damage affects their HP.

Icon Block Block is gained primarily through Skills, such as Defend. However, some attacks, such as Dash grant block, and the Defect's Frost Frost Orbs also grant Icon Block Block. All block is typically removed at the start of your turn. However, some block can be carried over to the next turn with Dodge and Roll or with one of these buffs or relics:

  • Blur: Grants the Blur buff, which prevents you from losing any Icon Block Block at the start of next turn. Can be stacked.
  • Barricade: Grants the Barricade buff, which prevents you from losing any Icon Block Block at the start of your turn for the rest of this combat.
  • Calipers Calipers: Causes you to lose 15 Icon Block Block at the start of each turn instead of all of it. Overridden by Blur and Barricade.

Maximum Icon Block Block is capped at 999.

Sources of damage that ignore block[]

In general, any card or effect that reads "Lose X HP" ignores Block.

Effects and cards that ignore an enemy's block:

  • Icon Poison Poison
  • Choke
  • Melter does not directly ignore block, but removes all of it instead, so the block is technically ignored.
  • Pressure Points
  • Although not technically a damage, Judgment also ignores block if the target's health is low enough.

Effects and cards that ignore your block:

Cards that give block[]

Neutral cards[]

Colorless Cards

Ironclad[]

Silent[]

Defect[]

Cards that generate Frost Frost

Watcher[]

Cards that interact with block (but don't generate)[]

Ironclad[]

Silent[]

Defect[]

Watcher[]

Other Sources of Block[]

Potions[]

Relics[]

Other Block Interactions[]

Relics[]

Update History[]

  • Patch V1.1: The Dealer
    • Fixed damage and block values showing green increased values when the end value was the same.
    • Fixed Invincible power with interactions such as The Boot and Block.
  • Weekly Patch 44: Chrysalis
    • Keywords are now always gold in descriptions. Block, Vulnerable, etc.
  • Weekly Patch 41: Chill
    • Fixed bug causing block to maintain between colosseum combats.
  • Weekly Patch 20: Immolate
    • Edge case fixes for incorrect Block rounding with multiple powers.
  • Weekly Patch 18: Paranormal
    • Fix for Block calculation with multiple modifiers incorrectly rounding.
  • Weekly Patch 17: Patched in the Face
    • Exploder's explosion no longer ignores block.
  • Weekly Patch 5: Happy Holidays!
    • Block and Deck count are now in a bolder font.
  • Day 1 Patch
    • Adding logic to prevent scale cannot be 0 issue for Blocked Number VFX.
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