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A buff is a positive effect given to the character by certain Cards, Potions, or Relics. Buffs can also be applied to enemies through their moves or certain Relics, or they can simply start combat with the buff. All buffs are removed at the end of combat and do not carry over to the next fight. Certain relics (for example, Girya Girya) apply buffs at the start of combat.

Buffs may stack by duration, lasting X turns, or by intensity, applying their effect with X power. Some buffs do not stack at all. However, most stack by intensity.

Shared Buffs[]

Buffs that can be found from multiple sources in the game, both in the player's arsenal and on enemies.

Icon Name Effects Stacks?
Icon Artifact Artifact Negates X debuffs. Counter
Icon Barricade Barricade Icon Block Block is not removed at the start of turn. No
Icon Buffer Buffer Prevent the next X times you would lose HP. Counter
Icon Dexterity Dexterity Increases Icon Block Block gained from cards by X. Intensity
Icon CardDraw2 Draw Card Draw X additional cards next turn. Intensity
Icon EnergizedGreen Energized Gain X additional Energy next turn. Intensity
Icon EnergizedBlue
Icon Focus Focus Increases the effectiveness of Orbs by X. Intensity
Icon Intangible Intangible Reduce ALL damage taken and HP loss to 1 this turn. (lasts X turns) Duration
Icon Mantra Mantra When you gain 10 Mantra, enter Divinity Counter
Icon Metallicize Metallicize At the end of your/its turn, gain X Icon Block Block. Intensity
Icon NextTurnBlock Next Turn Block Gain X Icon Block Block next turn. Intensity
Icon PlatedArmor Plated Armor At the end of your turn, gain X Icon Block Block. Receiving unblocked attack damage reduces Plated Armor by 1. Intensity
Icon Regen Regen At the end of its turn, heals X HP. Intensity
Icon Ritual Ritual At the end of its turn, gains X Icon Strength Strength. Intensity
Icon Strength Strength Increases attack damage by X. Intensity
Icon Thorns Thorns When attacked, deals X damage back. Intensity
Icon Vigor Vigor Your next Attack deals X additional damage. Intensity

Icon Name Player Enemies
Icon Artifact Artifact Panacea, Core Surge, ClockworkSouvenir Clockwork Souvenir, Sentry, Spheric Guardian, Bronze Automaton, Donu and Deca, Corrupt Heart, Ancient Ancient Augmentation
Icon Barricade Barricade Barricade Spheric Guardian
Icon Buffer Buffer Buffer, FossilizedHelix Fossilized Helix
Icon Dexterity Dexterity Footwork, Reprogram, Fasting, Kunai Kunai, OddlySmoothStone Oddly Smooth Stone, Yang-0 Duality, DexterityPotion Dexterity Potion, SpeedPotion Speed Potion
Icon CardDraw2 Draw Card Predator, Doppelganger, Simmering Fury
Icon EnergizedGreen Energized Doppelganger, Flying Knee, Outmaneuver
Icon EnergizedBlue Charge Battery
Icon Focus Focus Biased Cognition, Consume, Defragment, DataDisk Data Disk, FocusPotion Focus Potion
Icon Intangible Intangible Apparition, Wraith Form, IncenseBurner Incense Burner, GhostInAJar Ghost in a Jar Nemesis, Hauntings Hauntings
Icon Mantra Mantra Prostrate, Devotion, Worship, Pray, Damaru Damaru
Icon Metallicize Metallicize Metallicize, HeartofIron Heart of Iron Lagavulin, The Champ, Burning Elite
Icon NextTurnBlock Next Turn Block Dodge and Roll, SelfFormingClay Self-Forming Clay
Icon PlatedArmor Plated Armor Wish, ThreadandNeedle Thread and Needle, EssenceOfSteel Essence of Steel. Shelled Parasite, Donu and Deca (Ascension 19+), Ancient Ancient Augmentation
Icon Regen Regen Awakened One, Burning Elite, Ancient Ancient Augmentation
Icon Ritual Ritual CultistPotion Cultist Potion. Cultist
Icon Strength Strength Inflame, Rupture, Spot Weakness, Demon Form, Reprogram, Fasting, J.A.X., Icon Ritual Ritual, Du-VuDoll Du-Vu Doll, Girya Girya, RedSkull Red Skull, Shuriken Shuriken, Vajra Vajra, StrengthPotion Strength Potion, SteroidPotion Flex Potion Cultist, Fungi Beast, Jaw Worm, Louses, Mad Gremlin, Gremlin Nob, Hexaghost, The Guardian, Byrd, Chosen, Mystic, Bronze Automaton, The Champ, The Collector, Orb Walker, Maw, Awakened One, Donu and Deca, Time Eater, Spire Spear, Corrupt Heart, Burning Elite
Icon Thorns Thorns Caltrops, BronzeScales Bronze Scales, LiquidBronze Liquid Bronze Spiker
Icon Vigor Vigor Wreath of Flame, Akabeko Akabeko

Unique Buffs[]

Buffs granted to the player that comes from a single source, usually a Power cards, but not always. Their source are usually the card of the same name, unless stated otherwise.

Icon Name Sources Effects Stacks?
Icon Accuracy Accuracy Shivs deal X additional damage. Intensity
Icon AfterImage After Image Whenever you play a card, gain X Icon Block Block Intensity
Icon Amplify Amplify Your next X Power cards are played twice. Counter
Icon BattleHymn Battle Hymn At the start of each turn add X Smites into your hand. Intensity
Icon Berserk Berserk At the start of your turn, gain X Energy. Intensity
Icon Blasphemy Blasphemer Blasphemy At the start of your turn, die. [1] No
Icon Blur Blur Icon Block Block is not removed at the start of your next X turns. Duration
Icon Brutality Brutality At the start of your turn, lose X HP and draw X cards. Intensity
Icon Burst Burst Your next X Skills are played twice. Counter
Icon EnergizedBlue Collect Put a Miracle+ into your hand at the start of your next X turns. Duration
Icon Combust Combust At the end of your turn, lose 1 HP(for each Combust played) and deal X damage to ALL enemies. Intensity
Icon Corruption Corruption Skills cost 0. Whenever you play a Skill, Exhaust it. No
Icon CreativeAI Creative AI At the start of your turn, add X random Power cards into your hand. Intensity
Icon DarkEmbrace Dark Embrace Whenever a card is Exhausted, draw X cards. Intensity
Icon DemonForm Demon Form At the start of your turn, gain X Icon Strength Strength. Intensity
Icon DevaForm Deva Deva Form At the start of your turn gain Energy N times and increase this gain by X. Intensity[2][3]
Icon Devotion Devotion At the start of your turn, gain X Icon Mantra Mantra. Intensity
Icon DoubleDamage Double Damage Phantasmal Killer Attacks deal double damage for X turns. Duration
Icon DoubleTap Double Tap Your next X Attacks are played twice. Counter
Icon DoubleTap Duplication Duplication Potion Static Duplication Potion Your next X cards are played twice. Counter
Icon EchoForm Echo Form The first X cards you play each turn are played twice. Counter
Icon Electro Electro Electrodynamics Lightning Lightning hits ALL enemies. No
Icon Envenom Envenom Whenever you deal unblocked attack damage, apply X Icon Poison Poison Intensity
Icon Retain Equilibrium Icon Retain Retain your hand for X turns. Duration
Icon Establishment Establishment Whenever a card is Icon Retain Retained, lower its cost by X. Intensity
Icon Evolve Evolve Whenever you draw a Status, draw X cards. Intensity
Icon FeelNoPain Feel No Pain Whenever a card is Exhausted, gain X Icon Block Block Intensity
Icon FireBreathing Fire Breathing Whenever you draw a Status or Curse card, deal X damage to ALL enemies. Intensity
Icon FlameBarrier Flame Barrier When attacked, deals X damage back. Wears off at the start of your next turn. Intensity
Icon Foresight Foresight At the start of your turn, Scry X. Intensity
Icon Swivel Free Attack Power Swivel The next X Attacks you play costs 0. Counter
Icon Heatsink Heatsink Heatsinks Whenever you play a Power card, draw X cards. Intensity
Icon Hello Hello Hello World At the start of your turn, add X random Common cards into your hand. Intensity
Icon InfiniteBlades Infinite Blades At the start of your turn, add X Shivs into your hand. Intensity
Icon Juggernaut Juggernaut Whenever you gain Icon Block Block, deal X damage to a random enemy. Intensity
Icon LikeWater Like Water At the end of your turn, if you are in Calm, gain X Icon Block Block. Intensity
Icon Loop Loop At the start of your turn, trigger the passive ability of your next Orb X times. Intensity
Icon CardDraw Machine Learning At the start of your turn, draw X additional cards. Intensity
Icon Magnetism Magnetism At the start of your turn, add X random colorless cards into your hand. Intensity
Icon MasterReality Master Reality Whenever a card is created during combat, Upgrade it. No
Icon Mayhem Mayhem At the start of your turn, play the top X card of your draw pile. Intensity
Icon MentalFortress Mental Fortress Whenever you switch Stances, gain X Icon Block Block. Intensity
Icon Nightmare Nightmare Add X of a chosen card into your hand next turn. Special[4]
Icon Nirvana Nirvana Whenever you Scry, gain X Icon Block Block. Intensity
Icon NoxiousFume Noxious Fumes At the start of your turn, apply X Icon Poison Poison to ALL enemies. Intensity
Icon Omega Omega At the end of your turn, deal X damage to ALL enemies. Intensity
Icon Panache Panache If you play N[5] more cards this turn, deal X damage to all enemies. Intensity[6]
Icon PenNib PenNib Pen Nib Your next Attack deals double damage. No
Icon Phantasmal Phantasmal Phantasmal Killer Deal Double Damage for the next X turns. Duration
Icon Rage Rage Whenever you play an Attack, gain X Icon Block Block. Intensity
Icon Rebound Rebound The next X cards you play this turn are placed on top of your draw pile. Counter
Icon Regen Regeneration RegenPotion Regen Potion At the end of your turn, heal X HP and reduce Icon Regen Regen by 1. Intensity and Duration
Icon Rushdown Rushdown Whenever you enter Wrath, draw X cards. Intensity
Icon SelfRepair Repair Self Repair At the end of combat, heal X HP. Intensity
Icon Rupture Rupture Whenever you lose HP from a card, gain X Icon Strength Strength. Intensity
Icon SadisticNature Sadistic Sadistic Nature Whenever you apply a debuff to an enemy, deal X damage. Intensity
Icon Rage Simmering Rage Simmering Fury At the start of your next turn, enter Wrath No
Icon StaticDischarge Static Discharge Whenever you receive attack damage, channel X Lightning Lightning. Intensity
Icon Storm Storm Whenever you play a Power card, channel X Lightning Lightning. Intensity
Icon CardDraw Study At the end of your turn, shuffle X Insights into your draw pile. Intensity
Icon Surrounded Surrounded Spire Shield and Spire Spear Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation. No
Icon TheBomb The Bomb At the end of N[7] turns, deal X damage to all enemies. Special[4]
Icon ThousandCuts Thousand Cuts A Thousand Cuts Whenever you play a card, deal X damage to ALL enemies. Intensity
Icon ToolsoftheTrade Tools of the Trade At the start of your turn, draw X cards and discard X cards. Intensity
Icon WaveoftheHand Wave of the Hand Whenever you gain Icon Block Block this turn, apply X Icon Weak Weak to ALL enemies. Intensity
Icon Retain Well-Laid Plans At the end of your turn, Icon Retain Retain up to X cards. Intensity

These buffs are exclusive to enemies, and cannot be obtained by the player.

Icon Name Enemy/Enemies Effects Stacks?
Icon Rage Angry Mad Gremlin Upon receiving attack damage, gains X Icon Strength Strength. Intensity
Icon SurroundedLeft Back Attack Spire Shield and Spire Spear Deals 50% more damage as it is attacking you from behind. No
Icon SurroundedRight
Icon BeatOfDeath Beat of Death Corrupt Heart Whenever you play a card, take X damage. Intensity
Icon Curiosity Curiosity Awakened One Whenever you play a Power card, gains X Icon Strength Strength. Intensity
Icon CurlUp Curl Up Louses On receiving attack damage, rolls up and gains X Icon Block Block (Once per combat). Intensity
Icon Rage Enrage Gremlin Nob Whenever you play a skill, gains X Icon Strength Strength Intensity
Icon Explosive Explosive Exploder Explodes in N[8] turns, dealing X damage. Special
Icon Fading Fading Transient Dies in X[9] turns. Duration
Icon Invincible Invincible Corrupt Heart Can only lose X more HP this turn. Intensity
Icon LifeLink Life Link Darkling If other Darklings are still alive, revives in 2 turns.[10] No
Icon Mallable Malleable Snake Plant, Writhing Mass Upon receiving attack damage, gains X Icon Block Block. Icon Block Block gain increases as Malleable is triggered. Resets to X at the start of your turn. Intensity
Icon Minion Minion Gremlin Leader's Gremlins, Bronze Automaton's Bronze Orbs, The Collector's Torch Heads, Reptomancer's Daggers Minions abandon combat without their leader.[11] No
Icon ModeShift Mode Shift The Guardian After receiving X damage, changes to a defensive mode. Intensity
Icon PainfulStab Painful Stabs Corrupt Heart, Book of Stabbing Whenever you receive attack damage from this enemy, add X Wounds into your discard pile. Intensity
Icon Reactive Reactive Writhing Mass Upon receiving attack damage, changes its intent. No
Icon SharpHide Sharp Hide The Guardian Whenever you play an attack, take X damage. Intensity
Icon Shifting Shifting Transient Upon losing HP, loses that much Icon Strength Strength until the end of the turn. No
Icon Split Split Acid Slime, Spike Slime, Slime Boss When its HP is at or below 50%, will split into 2 smaller Slimes with its current HP. No
Icon SporeCloud Spore Cloud Fungi Beast On death, applies X Icon Vulnerable Vulnerable Intensity
Icon Stasis Stasis Bronze Orbs On death, a stolen card is returned to your hand. No
Icon Stasis Strength Up Orb Walker At the end of its turn, gains X Icon Strength Strength. Intensity
Icon Thievery Thievery Thieves Steals X Gold whenever it attacks. Intensity
Icon TimeWarp Time Warp Time Eater Whenever you play N[12] cards, ends your turn and gains X Icon Strength Strength. Counter[13]
Icon Unawakened Unawakened Awakened One This enemy hasn't awakened yet... No

Notes[]

  1. Despite its description, Blasphemer actually causes you to receive an amount of damage so large that you will die, which can be prevented by Icon Buffer Buffer and Icon Intangible Intangible.
  2. N of Deva starts at 1, and X is 1 by default. The turn after it is applied, you will gain Energy N times, and then X is added to N every turn after. Each further application add 1 to both N and X.
  3. Its buff counter also only identify X, or a number of time this card is applied to be exact. It does not have an identification for a total N of each turn.
  4. 4.0 4.1 The Bomb and Nightmare create separate buffs for each card use rather than stacking normally.
  5. N of Panache is 5 by default and decreases by 1 whenever you play a card. Once it reaches 0, it deals damage and roll back to 5 again.
  6. Using multiple Panache only increases its damage. Its N, or card countdown, is always 5.
  7. N of The Bomb is 3 by default and decreases by 1 at the end of your turn. Once it reaches 0, it deals damage and expires.
  8. N of Explosive starts at 3 and decreases by 1 at the end of its turn. Once it reaches 0, Exploder deals 30 damage and expires. Its intent will change to identify that it is about to explode.
  9. N of Fading starts at 5 (6 from Ascension 17 onward) and decreases by 1 at the end of its turn. Transient immediately dies once Fading reaches 0.
  10. Life Link effectively prevents Darkling from being dead until all the other Darkling are killed. Its intent will change to signify its revive. Fatal does not work unless it kills the last Darkling. Card or relic that simply works on enemy kill and does not have Fatal, such as Sunder and GremlinHorn Gremlin Horn, still works after you killed an individual Darkling.
  11. Cultists in Awakened One boss fight also abandon combat when the boss is killed in its second phase, even though they do not have Minion buff.
  12. Time Warp starts at 0 and increases by 1 after you played a card. By default, once it reaches 12 you will immediately end your turn as the effect of 12th card resolves and Time Eater will gain Icon Strength Strength.
  13. The number on Time Warp buff is only a counter of the number of cards the player has played, and does not indicate the potency of the buff.
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