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Defect cards are gained from Card Reward screens during games played with the Defect. They can also be gained from merchant shops and from the effects of events, relics, and other Defect cards. Defect cards come in three rarities: common, uncommon, and rare.

Information for upgraded cards is shown in parentheses. Ex: All For One deals 12 damage, All For One+ deals (16) damage.

Name Picture Rarity Type Energy Description
Defend
Defend B
Starter Skill 1 Gain 5(8) Block.
Dualcast
Dualcast
Starter Skill 1(0) Evoke your next Orb 2 times.
Strike
Strike B
Starter Attack 1 Deal 6(9) damage.
Zap
Zap
Starter Skill 1(0) Channel 1 Lightning.
Ball Lightning
BallLightning
Common Attack 1 Deal 7(11) damage. Channel 1 Lightning.
Barrage
Barrage
Common Attack 1 Deal 4(6) damage for each Channeled Orb.
Beam Cell
BeamCell
Common Attack 0 Deal 3(4) damage and apply 1(2) Vulnerable.
Charge Battery
ChargeBattery
Common Skill 1 Gain 7(10) Block.

Next turn, gain 1 Energy.

Claw
Claw
Common Attack 0 Deal 3(5) damage.

All Claw cards deal 2 additional damage this combat.

Cold Snap
ColdSnap
Common Attack 1 Deal 6(9) damage. Channel 1 Frost.
Compile Driver
CompileDriver
Common Attack 1 Deal 7(10) damage. Draw 1 card for each unique Orb you have.
Coolheaded
Coolheaded
Common Skill 1 Channel 1 Frost.

Draw 1(2) card(s).

Go for the Eyes
GofortheEyes
Common Attack 0 Deal 3(4) damage. If the enemy intends to attack, apply 1(2) Weak.
Hologram
Hologram-0
Common Skill 1 Gain 3(5) Block.

Return a card from your discard pile to your hand. Exhaust (does not Exhaust).

Leap
Leap
Common Skill 1 Gain 9(12) Block.
Rebound
Rebound
Common Attack 1 Deal 9(12) damage.

Put the next card you play this turn on top of your draw pile.

Recursion
Recursion
Common Skill 1(0) Evoke your next Orb.

Channel the Orb that was just Evoked.

Stack
Stack
Common Skill 1 Gain Block equal to the number of cards in your discard pile (+3).
Steam Barrier
SteamBarrier
Common Skill 0 Gain 6(8) Block. Decrease this card's Block by 1 this combat.
Streamline
Streamline
Common Attack 2 Deal 15(20) damage.

Whenever you play this card, reduce its cost by 1 for this combat.

Sweeping Beam
SweepingBeam
Common Attack 1 Deal 6(9) damage to ALL enemies.

Draw 1 card.

TURBO
TURBO
Common Skill 0 Gain 2(3) Energy.

Add a Void into your discard pile.

Aggregate
Aggregate
Uncommon Skill 1 Gain 1 Energy for every 6(5) cards in your draw pile.
Auto-Shields
Auto-Shields
Uncommon Skill 1 If you have 0 Block, gain 11(15) Block.
Blizzard
Blizzard
Uncommon Attack 1 Deal damage equal to 2(3) times the Frost Channeled this combat to ALL enemies.
Boot Sequence
BootSequence
Uncommon Skill 0 Gain 10(13) Block.

Innate. Exhaust.

Bullseye
BullsEye
Uncommon Attack 1 Deal 8(10) damage.

Apply 1(2) Lock-On

Capacitor
Capacitor
Uncommon Power 1 Gain 2(3) Orb slots.
Chaos
Chaos
Uncommon Skill 1 Channel 1(2) random Orb(s).
Chill
Chill
Uncommon Skill 0 (Innate.)

Channel 1 Frost for each enemy in combat (per enemy in combat). Exhaust.

Consume
Consume
Uncommon Skill 2 Gain 2(3) Focus.

Lose 1 Orb Slot.

Darkness
Darkness
Uncommon Skill 1 Channel 1 Dark. (Trigger the passive ability of all Dark orbs.)
Defragment
Defragment
Uncommon Power 1 Gain 1(2) Focus.
Doom and Gloom
DoomandGloom
Uncommon Attack 2 Deal 10(14) damage to ALL enemies.

Channel 1 Dark.

Double Energy
DoubleEnergy
Uncommon Skill 1(0) Double your Energy.

Exhaust.

Equilibrium
Equilibrium
Uncommon Skill 2 Gain 13(16)

Retain your hand this turn.

FTL
FTL
Uncommon Attack 0 Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
Force Field
ForceField
Uncommon Skill 4 Costs 1 less Energy for each Power card played this combat.

Gain 12(16) Block.

Fusion
Fusion
Uncommon Skill 2(1) Channel 1 Plasma.
Genetic Algorithm
GeneticAlgorithm
Uncommon Skill 1 Gain 1 Block. When played, permanently increase this card's Block by 2(3).

Exhaust.

Glacier
Glacier
Uncommon Skill 2 Gain 7(10) Block.

Channel 2 Frost.

Heatsinks
Heatsinks
Uncommon Power 1 Whenever you play a Power card, draw 1(2) card(s).
Hello World
HelloWorld
Uncommon Power 1 (Innate.)

At the start of your turn, add a random Common card into your hand.

Loop
Loop
Uncommon Power 1 At the start of your turn, trigger the passive ability of your next Orb (2 times).
Melter
Melter
Uncommon Attack 1 Remove all Block from an enemy.

Deal 10(14) damage.

Overclock
Overclock
Uncommon Skill 0 Draw 2(3) cards.

Add a Burn into your discard pile.

Recycle
Recycle
Uncommon Skill 1(0) Exhaust a card.

Gain Energy equal to its cost.

Reinforced Body
ReinforcedBody
Uncommon Skill X Gain 7(9) Block X times.
Reprogram
Reprogram
Uncommon Skill 0 Look at the top 4(6) cards of your draw pile. You may discard any of them.
Rip and Tear
RipandTear
Uncommon Attack 1 Deal 7(9) damage to a random enemy 2 times.
Scrape
Scrape
Uncommon Attack 1 Deal 7(9) damage.

Draw 3(4) cards. Discard all cards drawn this way that do not cost 0.

Self Repair
SelfRepair
Uncommon Power 1 At the end of combat, heal 7(10) HP.
Skim
Skim
Uncommon Skill 1 Draw 3(4) cards.
Static Discharge
StaticDischarge
Uncommon Power 1 Whenever you take attack damage, Channel 1(2) Lightning.
Storm
Storm
Uncommon Power 1 (Innate.)

Whenever you play a Power, Channel 1 Lightning.

Sunder
Sunder
Uncommon Attack 3 Deal 24(32) damage.

If this kills the enemy, gain 3 Energy.

Tempest
Tempest
Uncommon Skill X Channel X (X+1) Lightning.

Exhaust.

White Noise
WhiteNoise
Uncommon Skill 1(0) Add a random Power to your hand.

It costs 0 this turn. Exhaust.

All for One
AllforOne
Rare Attack 2 Deal 10(14) damage. Put all Cost 0 cards from your discard pile into your hand.
Amplify
Amplify
Rare Skill 1 This turn, your next (1(2)) Power(s) is (are) played twice.
Biased Cognition
BiasedCognition
Rare Power 1 Gain 4(5) Focus.

At the start of each turn, lose 1 Focus.

Buffer
Buffer
Rare Power 2 Prevent the next (1(2)) time(s) you would lose HP.
Core Surge
CoreSurge
Rare Attack 1 Deal 11(15) damage.

Gain 1 Artifact. Exhaust.

Creative AI
CreativeAI
Rare Power 3(2) At the start of each turn, add a random Power card to your hand.
Echo Form
EchoForm
Rare Power 3 The first card you play each turn is played twice.

Ethereal. (not Ethereal.)

Electrodynamics
Electrodynamics
Rare Power 2 Lightning now hits ALL enemies.

Channel 2(3) Lightning.

Fission
Fission
Rare Skill 1 Remove (Evoke) ALL of your Orbs, gain 1 Energy and draw 1 card for each Orb removed(evoked). Exhaust.
Hyperbeam
Hyperbeam
Rare Attack 2 Deal 25(32) damage to ALL enemies.

Lose 3 Focus.

Machine Learning
MachineLearning
Rare Power 1 (Innate.)

At the start of your turn, draw 1 additional card.

Meteor Strike
MeteorStrike
Rare Attack 5 Deal 24(30) damage.

Channel 3 Plasma.

Multi-Cast
Multi-Cast
Rare Skill X Evoke your next Orb X (X+1) times.
Rainbow
Rainbow
Rare Skill 2 Channel 1 Lightning, 1 Frost, and 1 Dark.

Exhaust. (does not Exhaust.)

Reboot
Reboot
Rare Skill 0 Shuffle all of your cards into your draw pile, then draw 5(7) cards.

Exhaust.

Seek
Seek
Rare Skill 0 Choose a (2) card(s) from your draw pile and place it (them) into your hand.

Exhaust.

Thunder Strike
ThunderStrike
Rare Attack 3 Deal 7(9) damage to a random enemy for each Lightning Channeled this combat.