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Evolve is a Power card for the Ironclad. After it's played, an extra card will be drawn to make up for every Status card drawn. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, drawing Wounds results in two extra cards instead of one.

InteractionsEdit

  • A player may use powerful cards such as Power Through and Wild Strike without their deck suffering nearly as much, so long as Evolve is played before those Wounds are drawn.
    • However, the player must be wary of their own 10-card hand limit when abusing Statuses on purpose. For example: If Evolve+ is active, and then the 5-card hand Wound, Wound, Strike+, Defend, Bash is drawn, Evolve+ will draw 4 additional cards.
  • Furthermore, Evolve's extra card draw can trivialize enemies who fight by flooding the deck with Statuses, such as Chosen, and works well against the Slimed applied by slimes, as the art would suggest.
  • Evolve essentially negates the negative effect imposed by Mark of Pain.
Ironclad Cards
Attacks AngerBashBlood for BloodBludgeonBody SlamCarnageClashCleaveClotheslineDropkickFeedFiend FireHeadbuttHeavy BladeHemokinesisImmolateIron WavePerfected StrikePommel StrikePummelRampageReaperReckless ChargeSearing BlowSever SoulStrikeSword BoomerangThunderclapTwin StrikeUppercutWhirlwindWild Strike
Skills ArmamentsBattle TranceBloodlettingBurning PactDefendDisarmDouble TapDual WieldEntrenchExhumeFlame BarrierFlexGhostly ArmorHavocImperviousInfernal BladeIntimidateLimit BreakOfferingPower ThroughRageSecond WindSeeing RedSentinelShockwaveShrug It OffSpot WeaknessTrue GritWarcry
Powers BarricadeBerserkBrutalityCombustCorruptionDark EmbraceDemon FormEvolveFeel No PainFire BreathingInflameJuggernautMetallicizeRupture