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Neutral cards are available to all adventurers. These cards are not gained from normal card reward screens--adventurers acquire them through a combination of merchant shops, events, relic effects, and card effects.

All colorless cards provide a beneficial effect ranging from mildly to extremely powerful.

Like faction-specific cards, colorless cards come in three rarities: common, uncommon, and rare. Unlike faction-specific cards, only uncommon and rare colorless cards are sold by the merchant. Every merchant shop offers two colorless cards. Some colorless cards cannot be bought from the Merchant, and are obtained in other ways (J.A.X., Shiv, All Status and Curse cards)

Name Picture Rarity Type Energy Description
J.A.X
JAX
Common Skill 0 Lose 3 HP.

Gain 2 (3) Strength.

Exhaust.

(Obtained from event: Drug Dealer).

Shiv
Shiv
Common Attack 0 Deal 4 (6) damage.

Exhaust.

(Obtained from the effects of various cards.)

Bandage Up
BandageUp
Uncommon Skill 0 Heal 4 (6) HP.

Exhaust.

Bite
Bite
Common Attack 1 Deal 7 (8) damage. Heal 2 (3) HP.

(Obtained from event: Vampires(?)).

Blind
Blind
Uncommon Skill 0 Apply 2 Weak (to ALL enemies).
Dark Shackles
DarkShackles
Uncommon Skill 0 Enemy loses 9 (15) Strength for the rest of this turn.

Exhaust.

Deep Breath
DeepBreath
Uncommon Skill 0 Shuffle your discard pile into your draw pile.

Draw 1 (2) card(s).

Dramatic Entrance
DramaticEntrance
Uncommon Attack 0 Innate.

Deal 6 (8) damage to ALL enemies.

Exhaust.

Finesse
Finesse
Uncommon Skill 0 Gain 2 (4) Block.

Draw 1 card.

Flash of Steel
FlashOfSteel
Uncommon Attack 0 Deal 3 (6) damage.

Draw 1 card.

Good Instincts
GoodInstincts
Uncommon Skill 0 Gain 4 (7) Block.
Jack Of All Trades
JackOfAllTrades
Uncommon Skill 0 Add 1 (2) random Colorless card(s) to your hand.

Exhaust.

Madness
Madness
Uncommon Skill 1(0) A random card in your hand costs 0 for the rest of combat. Exhaust.

(Obtained from event: Winding Halls)

Mind Blast
MindBlast
Uncommon Attack 0 (Innate).

Deal damage equal to the number of cards in your draw pile.

Panacea
Panacea
Uncommon Skill 0 Gain 1 (2) Artifact.

Exhaust.

Purity
Purity
Uncommon Skill 0 Choose and exhaust 3 (5) cards in your hand. Exhaust.
Swift Strike
SwiftStrike
Uncommon Attack 0 Deal 5 (8) damage.
Trip
Trip
Uncommon Skill 0 Apply 2 Vulnerable (to ALL enemies).
Apotheosis
Apotheosis
Rare Skill 2 (1) Upgrade ALL of your cards for the rest of combat. Exhaust.
Enlightenment
Enlightment
Rare Skill 0 Reduce the cost of cards in your hand to 1 this turn (combat).
Master Of Strategy
MasterOfStrategy
Rare Skill 0 Draw 3 (4) cards. Exhaust.
Panache
Panache
Rare Power 0 Every time you play 5 cards in a single turn, deal 10 (14) damage to ALL enemies.
Sadistic Nature
SadisticNature
Rare Power 0 Whenever you apply a Debuff to an enemy, they take 3 (4) damage.
Secret Technique
SecretTechnique
Rare Skill 0 Choose a Skill from your draw pile and place it into your hand. Exhaust. (Don't Exhaust)
Secret Weapon
SecretWeapon
Rare Skill 0 Choose an Attack from your draw pile and place it into your hand. Exhaust. (Don't Exhaust)
Thinking Ahead
ThinkingAhead
Rare Skill 0 Draw 2 cards. Place a card from your hand on top of your draw pile. Exhaust.

(Don't Exhaust)

Transmutation
Transmutation
Rare Skill X Add X random (Upgraded) colorless cards into your hand. Exhaust.
Ritual Dagger Common Attack 1 Deal 6 damage. If this kills an enemy then permanently increase this card's damage by 3 (4)

(Obtained during event: The Nest)

 Curses Edit

Curses are negative cards that stay in your deck. Under normal circumstances, all curses are unplayable, and many impose an additional negative effect. When you have a Blue Candle you can play Curses, which will make you lose 1 HP and Exhausts the card.

Name Picture Type Description
Clumsy
Clumsy
Curse Unplayable.

Ethereal.

Decay
Decay
Curse Unplayable.

At the end of your turn, take 2 damage.

Doubt
Doubt
Curse Unplayable.

At the end of your turn, gain 1 Weak.

Injury
Injury
Curse Unplayable.
Necronomicurse
Necronomicurse
Curse Unplayable.

There is no escape from this Curse.

(Cannot be Exhausted or Removed from your deck.)

Normality
Normality
Curse Unplayable.

You cannot play more than 3 cards this turn.

Pain
Pain
Curse Unplayable.

While in hand, lose 1 HP when other cards are played.

Parasite
Parasite
Curse Unplayable.

If transformed or removed from your deck, lose 3 Max HP.

Regret
Regret
Curse Unplayable.

At the end of your turn, lose 1 HP for each card in your hand.

Writhe
Writhe
Curse Unplayable.

Innate.

Ascender's Bane
Ascenders Bane
Unplayable.

Cannot be removed from your deck.

 Statuses Edit

Statuses are negative cards that are removed from your deck at the end of combat. Under normal circumstances, all statuses are unplayable, and some impose an additional negative effect. When you have a Medical Kit you can play Statuses, which will Exhaust them.

Name Picture Type Description
Burn
Burn
Status Unplayable.

At the end of your turn, take 2 (4) damage.

Dazed
Dazed
Status Unplayable.

Ethereal.

Wound
Wound
Status Unplayable.
Slimed
Slimed
Status Exhaust.
Void
Void
Status Unplayable.

When this card is drawn, lose 1 Energy.

Ethereal.