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Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated in the Rarity column).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

Collection

Starter Edit

Characters can start with these relics.

BurningBlood 73x80Cracked CoreSnakeRing

Common

Weak relics that are found commonly.

Anchor TeaSet ArtOfWar Marbles BagOfPreparation BloodVial BronzeScales CentennialPuzzle Data Disk DreamCatcher


Sunflower JuzuBracelet Lantern Maw Bank SmoothStone Omamori Orichalcum PenNib Potion Belt Preserved Insect

RedSkull Pillow MerchantMask SnakeSkull Strawberry The Boot TinyChest Vajra WarPaint Whetstone


Uncommon

Stronger relics which appear less often than common relics.

BlueCandle BottledFlame BottledLightning BottledTornado Darkstone FrozenEgg Gold Plated Cables GremlinHorn Kunai LetterOpener

Matryoshka Meat Hourglass StoneEgg MummifiedHand NinjaScroll OrnamentalFan Pantograph PaperCrane PaperFrog

Pear QuestionCard Dodecahedron SelfFormingClay Shuriken SingingBowl Sundial Symbiotic Virus Courier ToxicEgg


Rare

Unique and powerful relics which are rarely seen.

AncientUrn Calipers ChampionBelt Ashes DeadBranch DuvuDoll Emotion Chip Fossilized Helix GamblingChip Ginger Kettlebell IceCream Incense Burner MagicFlower Mango Nunchaku OldCoin PeacePipe Pocketwatch PrayerWheel

Shovel Stone Calendar Specimen ThreadAndNeedle Tingsha Torii ToughBandages Turnip Top Wing Boots


Boss

Relics found only within Boss chests.

Astrolabe BlackBlood Blackstar Busted Crown Bell Coffee Dripper CursedKey Ectoplasm Empty Cage EternalFeather

Frozen Core Fusion Hammer Hovering Kite Inserter LizardTail MarkOfPain Newfusionbatterysmaller Orrery PandorasBox PhilosopherStone

SerpentRing RunicCube RunicDome RunicPyramid SneckoEye Sozu TinyHouse RedChoker WhiteBeast Wrist Blade

Event

Relics which can only be obtained through events.

BloodyChalice Cultist Headpiece Enchiridion Face of Cleric GoldenIdolRelic Gremlin Visage Mark of the Bloom Mutagenic Strength NlothsGift N'loth's Hungry Face

Necronomicon Lament Codex Mushroom RedMask SpiritPoop Ssserpent Head Warped Tongs


Shop

Relics which can only be purchased from the Merchant.

Brimstone Cauldron ChemicalX Clockwork Souvenir Dolly's Mirror FrozenEye Hand Drill Waffle Meal Ticket MedicalKit

MembershipCard Orange Pellets Prismatic Shard Runic Capacitor Sling of Courage BigSpoon Abacus Toolbox Ornithopter Twisted Funnel

Special

Relic which only appears if you have obtained every other relic already. You can have more than one. It is not listed in the in-game Compendium and has no effects.

Circlet

Detailed collection

Icon Name Rarity Description
BurningBlood 73x80
Burning Blood Starter (Ironclad only) At the end of combat, heal 6 HP.
Cracked Core
Cracked Core Starter

(Defect only)

At the Start of each combat, Channel 1 Lightning.
SnakeRing Ring of the Snake Starter (Silent only) At the start of each combat, draw 2 additional cards.
Anchor
Anchor Common Start each combat with 10 Block.
TeaSet
Ancient Tea Set Common Whenever you enter a Rest Site, start the next combat with 2 Energy.
ArtOfWar
Art of War Common If you do not play any Attacks during your turn, gain an extra Energy next turn.
Marbles
Bag of Marbles Common At the start of each combat, apply 1 Vulnerable to ALL enemies.
BagOfPreparation
Bag of Preparation Common At the start of each combat, draw 2 additional cards.
BloodVial
Blood Vial Common At the start of each combat, heal 2 HP.
BronzeScales
Bronze Scales Common Whenever you take damage, deal 3 damage back.
CentennialPuzzle
Centennial Puzzle Common The first time you lose HP each combat, draw 3 cards.
Data Disk
Data Disk Common

(Defect only)

Start each combat with 1 Focus.
DreamCatcher
Dream Catcher Common Whenever you rest, you may add a card to your deck.
Sunflower
Happy Flower Common Every 3 turns, gain 1 Energy.
JuzuBracelet
Juzu Bracelet Common Regular enemy combats are no longer encountered in ? rooms.
Lantern
Lantern Common Gain 1 Energy on the first turn of each combat.
Maw Bank
Maw Bank Common Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
SmoothStone
Oddly Smooth Stone Common At the start of each combat, gain 1 Dexterity.
Omamori
Omamori Common Negate the next 2 Curses you obtain.
Orichalcum
Orichalcum Common If you end your turn without Block, gain 6 Block.
PenNib
Pen Nib Common Every 10th Attack you play deals double damage.
Potion Belt
Potion Belt Common Upon pickup, gain 2 Potion slots.
Preserved Insect
Preserved Insect Common Enemies in Elite rooms have 25% less HP.
RedSkull
Red Skull Common

(Ironclad only)

While your HP is at or below 50%, you have 3 addition Strength.
Pillow
Regal Pillow Common Heal an additional 15 HP when you Rest.
SnakeSkull
Snecko Skull Common (Silent only) Whenever you apply Poison, apply an additional 1 Poison.
Strawberry
Strawberry Common Raise your Max HP by 7.
The Boot
The Boot Common Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
TinyChest
Tiny Chest Common Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.
Vajra
Vajra Common At the start of each combat, gain 1 Strength.
WarPaint
War Paint Common Upon pick up, Upgrade 2 random Skills.
Whetstone
Whetstone Common Upon pick up, Upgrade 2 random Attacks.
BlueCandle
Blue Candle Uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
FlameBottle
Bottled Flame Uncommon Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
BottledLightning
Bottled Lightning Uncommon Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
BottledTornado
Bottled Tornado Uncommon Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
Darkstone
Darkstone Periapt Uncommon Whenever you obtain a Curse, increase your Max HP by 6.
FrozenEgg
Frozen Egg Uncommon Whenever you add a Power card to your deck, it is Upgraded.
Gold Plated Cables
Gold-Plated Cables Uncommon

(Defect only)

Your rightmost Orb triggers its passive an additional time.
GremlinHorn
Gremlin Horn Uncommon Whenever an enemy dies, gain 1 Energy and draw 1 card.
Kunai
Kunai Uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
LetterOpener
Letter Opener Uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Matryoshka
Matryoshka Uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)
Meat
Meat on the Bone Uncommon If your HP is at or below 50% at the end of combat, heal 12 HP.
Hourglass
Mercury Hourglass Uncommon At the start of your turn, deal 3 damage to ALL enemies.
StoneEgg
Molten Egg Uncommon Whenever you add an Attack card to your deck, it is Upgraded.
MummifiedHand
Mummified Hand Uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.
NinjaScroll
Ninja Scroll Uncommon (Silent only) Start each combat with 3 Shivs in hand.
OrnamentalFan
Ornamental Fan Uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph
Pantograph Uncommon At the start of boss combats, heal 25 HP.
PaperCrane
Paper Krane Uncommon(Silent only) Enemies with Weak deal 40% less damage rather than 25%.
PaperFrog
Paper Phrog Uncommon(Ironclad only) Enemies with Vulnerable take 75% more damage rather than 50%.
Pear
Pear Uncommon Raise your Max HP by 10.
QuestionCard
Question Card Uncommon On future Card Reward screens you have 1 additional card to choose from.
Dodecahedron
Runic Dodecahedron Uncommon If your HP is full, gain 1 Energy at the start of each turn.
SelfFormingClay
Self-Forming Clay Uncommon

(Ironclad only)

Whenever you lose HP in combat, gain 3 Block next turn.
Shuriken
Shuriken Uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.
SingingBowl
Singing Bowl Uncommon When adding cards to your deck, you may gain +2 Max HP instead.
MerchantMask
Smiling Mask Uncommon The merchant's card removal service now always costs 50 Gold.
Sundial
Sundial Uncommon Every 3 times you shuffle your deck, gain 2 Energy.
Symbiotic Virus
Symbiotic Virus Uncommon

(Defect only)

At the start of each combat, Channel 1 Dark.
Courier
The Courier Uncommon The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
ToxicEgg
Toxic Egg Uncommon Whenever you add a Skill card to your deck, it is Upgraded.
AncientUrn
Bird-Faced Urn Rare Whenever you play a Power, heal 2 HP.
Calipers
Calipers Rare At the start of your turn, lose 15 Block rather than all of your Block.
ChampionBelt
Champion Belt Rare (Ironclad only) Whenever you apply Vulnerable, also apply 1 Weak.
Ashes
Charon's Ashes Rare (Ironclad only) Whenever you Exhaust a card, deal 3 damage to ALL enemies.
DeadBranch
Dead Branch Rare Whenever you Exhaust a card, add a random card to your hand.
DuvuDoll
Du-Vu Doll Rare For each Curse in your deck, start each combat with 1 additional Strength.
Emotion Chip
Emotion Chip Rare

(Defect only)

At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
Fossilized Helix
Fossilized Helix Rare Prevent the first time you would lose HP in combat.
GamblingChip
Gambling Chip Rare At the start of each combat, discard any number of cards then draw that many.
Ginger
Ginger Rare You can no longer become Weakened.
Kettlebell
Girya Rare You can now gain Strength at Rest Sites. (3 times max)
IceCream
Ice Cream Rare Energy is now conserved between turns.
Incense Burner
Incense Burner Rare Every 6 turns, gain 1 Intangible.
MagicFlower
Magic Flower Rare(Ironclad only) Healing is 50% more effective during combat.
Mango
Mango Rare Raise your Max HP by 14.
Nunchaku
Nunchaku Rare Every time you play 10 Attacks, gain 1 Energy.
OldCoin
Old Coin Rare Gain 300 Gold.
PeacePipe
Peace Pipe Rare You can now remove cards from your deck at Rest Sites.
Pocketwatch
Pocketwatch Rare Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
PrayerWheel
Prayer Wheel Rare Normal enemies drop an additional card reward.
Shovel
Shovel Rare You can now Dig for loot at Rest Sites.
Stone Calendar
Stone Calendar Rare At the end of turn 7, deal 40 damage to ALL enemies.
Specimen
The Specimen Rare (Silent only) Whenever an enemy dies, transfer any Poison it has to a random enemy.
ThreadAndNeedle
Thread and Needle Rare At the start of each combat, gain 4 Plated Armor.
Tingsha
Tingsha Rare (Silent only) Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Torii
Torii Rare Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
ToughBandages
Tough Bandages Rare (Silent only) Whenever you discard a card during your turn, gain 3 Block.
Turnip
Turnip Rare You can no longer become Frail.
Top
Unceasing Top Rare Whenever you have no cards in hand during your turn, draw a card.
Wing Boots
Wing Boots Rare You may ignore paths when choosing the next room to travel to 3 times.
Astrolabe
Astrolabe Boss Upon pickup, choose and Transform 3 cards, then Upgrade them.
BlackBlood
Black Blood Boss (Ironclad only) Replaces Burning Blood. At the end of combat, heal 10 HP.
Blackstar
Black Star Boss Elites now drop 2 Relics when defeated.
Busted Crown
Busted Crown Boss Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from
Bell
Calling Bell Boss Obtain 3 Curses and 3 Relics.
Coffee Dripper
Coffee Dripper Boss Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites
CursedKey
Cursed Key Boss Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
Ectoplasm
Ectoplasm Boss Gain 1 Energy at the start of each turn. You can no longer gain Gold.
Empty Cage
Empty Cage Boss Upon pickup, remove 2 cards from your deck.
EternalFeather
Eternal Feather Boss For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.
Frozen Core
Frozen Core Boss

(Defect only)

Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.
Fusion Hammer
Fusion Hammer Boss Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
Hovering Kite
Hovering Kite Boss (Silent only) Gain 1 Energy and discard 2 cards at the start of each turn.
Inserter
Inserter Boss

(Defect only)

Every 2 turns, gain 1 Orb slot.
LizardTail
Lizard Tail Boss When you would die, heal to 50% of your Max HP instead (works once).
MarkOfPain
Mark of Pain Boss

(Ironclad only)

Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
Newfusionbatterysmaller
Nuclear Battery Boss

(Defect only)

At the start of each combat, Channel 1 Plasma.
Orrery
Orrery Boss Choose and add 5 cards to your deck.
PandorasBox
Pandora's Box Boss Transform all Strikes and Defends.
PhilosopherStone
Philosopher's Stone Boss Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
SerpentRing
Ring of the Serpent Boss (Silent only) Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.
RunicCube
Runic Cube Boss (Ironclad only) Whenever you lose HP, draw 1 card.
RunicDome
Runic Dome Boss Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
RunicPyramid
Runic Pyramid Boss At the end of your turn, you no longer discard your hand.
SneckoEye
Snecko Eye Boss Draw 2 additional cards each turn. Start each combat Confused.
Sozu
Sozu Boss Gain 1 Energy at the start of each turn. You can no longer obtain potions.
TinyHouse
Tiny House Boss Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
RedChoker
Velvet Choker Boss Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
WhiteBeast
White Beast Statue Boss Potions always drop after combat.
Wrist Blade
Wrist Blade Boss (Silent only) Attacks that cost 0 deal 3 additional damage.
BloodyChalice
Bloody Idol Event Whenever you gain Gold, heal 5 HP.
Cultist Headpiece
Cultist Headpiece Event You feel more talkative.
Enchiridion
Enchiridion Event At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.
Face of Cleric
Face of Cleric Event Raise your Max HP by 1 after each combat.
GoldenIdolRelic
Golden Idol Event Enemies drop 25% more Gold.
Gremlin Visage
Gremlin Visage Event Start each combat with 1 Weak.
Mark of the Bloom
Mark of the Bloom Event You can no longer heal.
Mutagenic Strength
Mutagenic Strength Event Start each combat with 3 Strength that is lost at the end of your turn.
N'loth's Hungry Face
N'loth's Hungry Face Event The next non-boss chest you open is empty.
Necronomicon
Necronomicon Event The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
Lament
Neow's Lament Event Enemies in your first 3 combats will have 1 HP.
Codex
Nilry's Codex Event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
NlothsGift
Nloth's Gift Event Triples the chance of receiving rare cards as monster rewards.
Mushroom
Odd Mushroom Event When Vulnerable, take 25% more damage rather than 50%.
RedMask
Red Mask Event At the start of each combat, apply 1 Weak to ALL enemies.
SpiritPoop
Spirit Poop Event It's unpleasant.
Ssserpent Head
Ssserpent Head Event Whenever you enter a ? room, gain 50 Gold.
Warped Tongs
Warped Tongs Event At the start of your turn, Upgrade a random card in your hand for the rest of combat.
Brimstone
Brimstone Shop (Ironclad only) At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Cauldron
Cauldron Shop When obtained, brews 5 random potions.
ChemicalX
Chemical X Shop The effects of your cost X cards are increased by 2.
Clockwork Souvenir
Clockwork Souvenir Shop At the start of each combat, gain 1 Artifact.
Dolly's Mirror
Dolly's Mirror Shop Upon pickup, obtain an additional copy of a card in your deck.
FrozenEye
Frozen Eye Shop When viewing your Draw Pile, the cards are now shown in order.
Hand Drill
Hand Drill Shop Whenever you break an enemy's Block, apply 2 Vulnerable.
Waffle
Lee's Waffle Shop Raise your Max HP by 7 and heal all of your HP.
Meal Ticket
Meal Ticket Shop Whenever you enter a shop room, heal 10 HP.
MedicalKit
Medical Kit Shop Status cards can now be played. Playing a Status will Exhaust the card.
MembershipCard
Membership Card Shop 50% discount on all products!
Orange Pellets
Orange Pellets Shop Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
Prismatic Shard
Prismatic Shard Shop Combat reward screens now contain colorless cards and cards from other colors.
Runic Capacitor
Runic Capacitor Shop

(Defect only)

Start each combat with 3 additional Orb slots.
Sling of Courage
Sling of Courage Shop Start each Elite combat with 2 Strength.
BigSpoon
Strange Spoon Shop Cards which Exhaust when played will instead discard 50% of the time.
Abacus
The Abacus Shop Gain 6 Block whenever you shuffle your draw pile.
Toolbox
Toolbox Shop At the start of each combat, add a random colorless card to your hand.
Ornithopter
Toy Ornithopter Shop Whenever you use a potion, heal 5 HP.
Twisted Funnel
Twisted Funnel Shop

(Silent)

At the start of each combat, apply 4 Poison to ALL enemies.
Circlet Circlet Special Collect as many as you can. (Given when you exhaust the relic pool)