Second Wind is a Skill card for the Ironclad. It Exhausts all non-Attack cards in-hand excluding itself, then grants 5 Block for each card Exhausted. As an Uncommon card, it appears as a reward for combat, although less often than Commons.
Upon upgrade, it grants 2 more Block per card Exhausted.
Tips[]
- Second Wind will trigger on Status and Curse cards; allowing it to fit in well in an Evolve deck.
- Each card exhausted counts separately for the effects of Dexterity and Juggernaut.
Update History[]
- Patch V1.1: The Dealer
- Fixed Second Wind doing its effects in reverse and only gaining one instance of block.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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