Silent cards are gained from Card Reward screens during games played with the Silent. They can also be gained from merchant shops and from the effects of events, relics, and other Silent cards. Silent cards come in three rarities: common, uncommon, and rare.

Information for upgraded cards is shown in parentheses. Ex: A Thousand Cuts deals 1 damage, A Thousand Cuts+ deals (2) damage.


Silent Cards
Name Picture Rarity Type Energy Description
A Thousand Cuts
Rare Power 2 Whenever you play a card, deal 1 (2) damage to ALL enemies.
Uncommon Power 1 Shivs deal 3 (5) additional damage.
Common Skill 1 Draw 3 (4) cards. Discard 1 card.
Rare Skill 1 Gain 1 (2) Energy. Draw 2 cards. Exhaust.
After Image
Rare Power 1 (Innate.)

Whenever you play a card, gain 1 Block.

Rare Skill 1 (0) Obtain a random potion.


All Out Attack old image
Uncommon Attack 1 Deal 10 (14) damage to ALL enemies. Draw 1 less card next turn.
Backflip old artwork.
Common Skill 1 Gain 5 (8) block. Draw 2 cards.
old picture.
Uncommon Attack 0 Deal 11 (15) damage. Innate. Exhaust.
Common Attack 1 Deal 7 (10) damage. If the enemy is Poisoned, deal 7 (10) damage again.
Blade Dance
Uncommon Skill 1 Add 2 (3) Shivs to your hand.
Uncommon Skill 1 Gain 5 (8) Block. Block is not removed at the start of your next turn.
Bouncing Flask
R bouncing-flask
Uncommon Skill 2 Apply 3 poison to a random enemy 3 (4) times.
Bullet Time
R bullet-time
Rare Skill 3 (2) You cannot draw any cards this turn. Reduce the cost of cards in your hand to 0 this turn.
R burst
Rare Skill 1 This turn your next 1 Skill is (2 Skills are) played twice.
Calculated Gamble
R calculated-gamble
Uncommon Skill 0

Discard your hand, then draw that many cards.

Exhaust. (Don't exhaust)

R caltrops
Uncommon Power 1 Whenever you are attacked, deal 3 (5) damage to the attacker.
R catalyst
Uncommon Skill 1 Double (Triple) an enemy's Poison. Exhaust.
R choke
Uncommon Attack 2 Deal 12 damage. Whenever you play a card this turn, targeted enemy loses 3 (5) HP.
Cloak And Dagger
R cloak-and-dagger
Common Skill 1 Gain 6 Block. Add 1 (2) Shiv(s) to your hand.
R concentrate
Uncommon Skill 0 Discard 3 (2) cards. Gain 2 Energy.
Corpse Explosion
R corpse-explosion
Rare Attack 2 Enemy loses all Poison. Deal damage equal to twice (3 times) the amount lost to ALL enemies.
Crippling Poison
R crippling-poison
Uncommon Skill 2 Apply 3 (5) Poison. Apply 3 (5) Weak.
Dagger Spray
R dagger-spray
Common Attack 1 Deal 4 (6) damage to ALL enemies twice.
Dagger Throw
R dagger-throw
Common Attack 1 Deal 9 (12) damage. Draw 1 card. Discard 1 card.
R dash
Uncommon Attack 2 Gain 10 (13) Block. Deal 10 (13) damage.
Deadly Poison
R deadly-poison
Common Skill 1 Apply 4 (6) Poison.
R defend
Starter Skill 1 Gain 5 (8) Block.
R deflect
Common Skill 0 Gain 4 (6) Block.
Die Die Die
R die-die-die
Rare Attack 1

Deal 13 (17) damage to ALL enemies. 


R distraction
Uncommon Skill 1 (0) Add a random Skill to your hand. It costs 0 this turn. Exhaust.
Dodge and Roll
R dodge-and-roll
Common Skill 1 Gain 4 (6) Block. Next turn gain 4 (6) Block.
R doppelganger
Rare Skill X Next turn, draw X(+1) cards and gain X(+1) Energy.
Endless Agony
R endless-agony
Uncommon Attack 0 Whenever you draw this card, add a copy of it to your hand. Deal 4 (6) damage. Exhaust.
R envenom
Rare Power 2 (1) Whenever an attack deals unblocked damage, apply 1 Poison.
Escape Plan
R escape-plan
Uncommon Skill 0 Draw 1 card. If the card is a Skill, gain 3 (5) Block.
R eviscerate
Uncommon Attack 4 Costs 1 less Energy for each card discarded this turn. Deal 6 (8) damage three times.
Uncommon Skill 1 Draw cards until you have 6 (8) in hand.
R finisher
Uncommon Attack 1 Deal 6 (8) damage for each Attack played this turn.
R flechettles
Uncommon Attack 1 Deal 4 (6) damage for each Skill in your hand.
Flying Knee
R flying-knee
Common Attack 1 Deal 8 (11) damage. Next turn gain 1 Energy.
R footwork
Uncommon Power 1 Gain 2 (3) Dexterity.
Glass Knife
R glass-knife
Rare Attack 1 Deal 8 (12) damage twice. Glass Knife's damage is lowered by 2 this combat.
Grand Finale
R grand-finale
Rare Attack 1 Can only be played if there are no cards in your draw pile. Deal 40 (50) damage to ALL enemies.
Heel Hook
R heel-hook
Uncommon Attack 1 Deal 5 (7) damage. If the enemy is Weak, Gain 1 Energy and draw 1 card.
Infinite Blades
R infinite-blades
Uncommon Power 1 (Innate.)

At the start of your turn, add a Shiv to your hand.

Leg Sweep
R leg-sweep
Uncommon Skill 2 Apply 2 (3) Weak. Gain 12 (15) Block.
Malaise old image
R malaise
Uncommon Skill X Spend all Energy. Enemy loses X (+1) Strength. Apply X (+1) Weak. Exhaust.
Masterful Stab
R masterful-stab
Uncommon Attack 0 Can only be played if there are no other cards in your hand. Deal 15 (20) damage.
R neutralize
Starter Attack 0 Deal 3 (4) damage. Apply 1 (2) Weak.
Rare Skill 3 (2) Choose a card.

Next turn, add 3 copies of that card into your hand.


Noxious Fumes
R noxious-fumes
Uncommon Power 1 At the start of your turn, apply 2 (3) Poison to ALL enemies.
R outmaneuver
Common Skill 1 Next turn gain 2 (3) Energy.
Phantasmal Killer
R phantasmal-killer
Rare Skill 2 (1) On your next turn, your Attack damage is doubled.
Piercing Wail
R piercing-wail
Common Skill 1 ALL enemies lose 6 (8) Strength for 1 turn. Exhaust.
Poisoned Stab
R poisoned-stab
Common Attack 1 Deal 5 (6) damage. Apply 3 (4) Poison.
R predator
Uncommon Attack 2 Deal 15 (20) damage. Draw 2 more cards next turn.
R prepared
Common Skill 0 Draw 1 (2) card(s). Discard 1 (2) card(s).
Quick Slash
R quick-slash
Common Attack 1 Deal 8 (12) damage. Draw 1 card.
R reflex
Uncommon Skill Unplayable. If this card is discarded from your hand, draw 1 (2) cards.
Riddle With Holes
R riddle-with-holes
Uncommon Attack 2 Deal 3 (4) damage 5 times.
R setup
Uncommon Skill 1 (0) Place a card in your hand on top of your draw pile. It cost 0 until it is played.
Skewer old image
R skewer
Uncommon Attack X Spend all Energy. Deal 7 (10) damage X times.
R slice
Common Attack 0 Deal 5 (8) damage.
Storm of Steel
R storm-of-steel
Rare Skill 2 Discard your hand. Add 1 (Upgraded) Shiv to your hand for each card discarded.
R strike
Starter Attack 1 Deal 6 (9) damage.
Sucker Punch
R sucker-punch
Common Attack 1 Deal 7 (9) damage. Apply 1 (2) Weak.
R survivor
Starter Skill 1 Gain 8 (11) Block. Discard a card.
R tactician
Rare Skill Unplayable. If this card is discarded from your hand, gain 1 (2) Energy.
R terror
Uncommon Skill 1 (0) Apply 99 Vulnerable. Exhaust.
Tools of the Trade
R tools-of-the-trade
Rare Power 1 (0) At the start of your turn, draw 1 card and discard 1 card.
Underhanded Strike
R underhanded-strike
Common Attack Unplayable. If this card is discarded from your hand, deal 7 (10) damage to a random enemy.
R unload
Rare Attack 1 Deal 12 (16) damage. Discard ALL non-Attack cards.
Well-Laid Plans
R well-laid-plans
Uncommon Power 0 At the end of your turn, Retain up to 1 (2) card(s).
Wraith Form
R wraith-form
Rare Power 3 Gain 3 (4) Intangible. At the end of your turn, lose 1 Dexterity.