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True Grit is a Skill card for the Ironclad. It grants a moderate amount of Block and Exhausts one card from the hand. As a Common card, it can be found as a reward after combats.

Upgrading True Grit increases the Block gain from 7 to 9. It also allows the player to select the card to Exhaust instead of picking one at random.

Synergies and Interactions Edit

While True Grit only grants one more point of Block than Defend (Ironclad), its strength is the ability to Exhaust cards.

Exhaustion triggers many strong effects, including Feel No Pain, Sentinel, Dark Embrace, Charon's Ashes, and the Dead Branch. It also disposes of Curse and Status cards.

Even without dedicated combos, the card allows the player to strip out weaker cards, like Pummel against a Spiker, to increase the strength of later draws.

Upgrading True Grit is highly recommended. Without the ability to select the card, combos are coin flips, and the player runs the risk of Exhausting a powerful card.

Ironclad Cards
Attacks AngerBashBlood for BloodBludgeonBody SlamCarnageClashCleaveClotheslineDropkickFeedFiend FireHeadbuttHeavy BladeHemokinesisImmolateIron WavePerfected StrikePommel StrikePummelRampageReaperReckless ChargeSearing BlowSever SoulStrikeSword BoomerangThunderclapTwin StrikeUppercutWhirlwindWild Strike
Skills ArmamentsBattle TranceBloodlettingBurning PactDefendDisarmDouble TapDual WieldEntrenchExhumeFlame BarrierFlexGhostly ArmorHavocImperviousInfernal BladeIntimidateLimit BreakOfferingPower ThroughRageSecond WindSeeing RedSentinelShockwaveShrug It OffSpot WeaknessTrue GritWarcry
Powers BarricadeBerserkBrutalityCombustCorruptionDark EmbraceDemon FormEvolveFeel No PainFire BreathingInflameJuggernautMetallicizeRupture